**Updated June 14th**
We are currently testing a beta candidate for 4.0. If this testing goes well we'll be putting some polish on it and then stress testing with our private whitelist for about a week or so. Estimates for release are early - mid July. I know this MAY clash with A17, and that was NOT my intention but I also know not everyone jumps into Experimental right way and waits for Alphas to be pushed to public release so this will give them something to bide their time until then. 4.0 is a MASSIVE reworking of everything in every area and adds a LOT more to do and accomplish. We know you will love it.
Below is a small preview of what we have in store for you guys. More info and news will be released as we get further along. There is no estimated arrival date at this point but when we get a clearer vision of a time we will announce it. We want to make this one a smooth launch and avoid rushing it out at the end to meet a date like we did with 3.
Summary of Some Changes
-Cooking Class and quests
-New Night Terrors
-Additional and returning POIs
-Consolidated Appliance Table Station (Combines microwave, coffemaker and blender into one station to reduce station bloat)
-New Night Terror sounds and noises
-Reworked Class Quests
-Bandits Make Their Comeback
-New Deco Items: Storage, Doors, more to come
-New ores and minerals for more specific recipes. Limestone and Carbon with more to come.
-Class Exclusives are now EXCLUSIVE and have been removed from loot (High Value Weapons)
-No more single repair kit for every item. All weapons and tools have their OWN repair kits (Gun Repair Kit, Blades Repair Kit etc) each made with different materials that make sense for the items)
-Gun Parts return from scrapping parts and can be used to repair guns
-Beehives you can craft and harvest for honeycomb and wax
-Consolidated Advanced Forge and Blacksmiths Station. The new Blacksmiths Forge is a beast and can make all metals and advanced recipes the AF and BS used to make.
-Animals have a chance to drop Infected Meat. This meat can be "cured" through a process to become edible again.
-Reworked Survival Class now feels like Survival. Exclusive Stone Hammer for Survival that acts as a basic wrench and repair tool you can craft but does not harvest as much as a wrench. Great starting tool.
-Stone Knife for Survival Class that gives more harvest than a bone shiv
-Rain Collectors and Chicken Coops are now unlocked immediately for Survival Class but wont be easy to craft.
-New Carpenter's Bench replaces Wood Chipper. All wood items are made in it. Frames are still craftable on inventory.
-Trioxin is now Medical Class Exclusive but can be unlocked at Player Level 80 now.
-New zombies that can turn on each other and assist you but will STILL attack you. Their block damage is higher than normal zombies so don't watch for too long!
-The Pig....is STILL a bastard.
-Rebalanced Archery Perks and Damage
-Gun Classes will now have the opportunity to be rewarded the Bullet Crafting Schematic after they complete their first quest.
-All new The Ultimate Survivor Quest that you read when you enter the game. It is a journey for unlocking ALL classes and will reward you handsomely for completing it.
-New Encumbrance system thanks to the genius of Sphereii. Items will now have a weigh value. There are 4 tiers of Encumbrance. Each tier as you fill your bag will slow you down and drain your stamina.
-New reworked Infection and Rest Buff System
-Car Alarms can now be triggered randomly and will alert nearby zombies to your presence.
-New Lockpicking Skill. Safes now have much stronger health. You will need to become an expert Lockpick to unlock them. You start by unlocking doors and chests and as your skill grows you can craft Picks that can easily open safes. But you will need to find a special Drill to crack these safes first.
-Rebalanced Loot (Crowbars, Wrenches and some schematics will now have more chances to appear in loot)
-Over 15 new POIs so far and growing, some super rare, others more common. Some made just for RH. Special Hive versions of Traders and Magoli POIs! You wont know what you got until you are inside one :O
-Some new fruits and food prep items. Unfortunately no fruit trees as we are absolutely OUT of IDs but promise when 17 RH happens we WILL have more model space to work with
-NEW Blacksmiths Forge combines the Advanced Forge and Blacksmith Station into one powerful station.
-Hollow Point Rounds, with appropriate tips make their return for all guns
-Incendiary Ammo Makes its return!
-Bullet Casings are now round specific to add to realism of bullet crafting.
Images and Video
Doors and double doors. There is even a "Mining Door" that can lay flat thats a double door for those who want to make a wider mining entrance.
Consolidated Stations that make sense to reduce clutter including the Appliance Station and new Blacksmiths Forge
Roaming "Bandits" but not the bandits you are used to. Prisoners and other real world models.
More themed boxes for those of us that love to use these. I AM taking suggestions for new themes to add to the game so we can cover all the bases
The New Flamethrower. Still needs major tweaks and a new model
Tins Tweaked Ghouls surprising one of our testers during testing
Hive POIs. This is an exciting new feature we ar working on. They are vanilla poi buildings, look just like normal ones BUT contain nasty surprises. Most vanilla buildings are getting a set of these. They will be rare but they will be mixed in with their vanilla counterparts to always keep you on your toes. Most zombies in it can be killed in one or two hits, BUT their numbers are what can be devestating. There will be a box in each one somewhere with great loot in them.
A look at an early version of the mining door.
Staty tuned for more news and previews and a HUGE thank you to all of those who have supported us. Without you guys and girls we wouldnt be here today and we are humbled by all the love we are getting from everyone.