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We are looking at early July for Patch 4
Hello everyone, when a new update is expected?
hope the team gets a good 4 days of shut eye.
Looking forward to 3.0 for new YEAH BUDDY™ YouTube videos with my brother. I have many ideas for new base designs.
Amazing Mod. Amazing Team. Thanks for making the 7DTD that I (ME,yes ME!) wanted to play all along.
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**Updated June 14th**

We are currently testing a beta candidate for 4.0. If this testing goes well we'll be putting some polish on it and then stress testing with our private whitelist for about a week or so. Estimates for release are early - mid July. I know this MAY clash with A17, and that was NOT my intention but I also know not everyone jumps into Experimental right way and waits for Alphas to be pushed to public release so this will give them something to bide their time until then. 4.0 is a MASSIVE reworking of everything in every area and adds a LOT more to do and accomplish. We know you will love it.

Below is a small preview of what we have in store for you guys. More info and news will be released as we get further along. There is no estimated arrival date at this point but when we get a clearer vision of a time we will announce it. We want to make this one a smooth launch and avoid rushing it out at the end to meet a date like we did with 3.

Summary of Some Changes

-Cooking Class and quests

-New Night Terrors

-Additional and returning POIs

-New RWGMixer

-Consolidated Appliance Table Station (Combines microwave, coffemaker and blender into one station to reduce station bloat)

-New Night Terror sounds and noises

-Reworked Class Quests

-Bandits Make Their Comeback

-New Deco Items: Storage, Doors, more to come

-New ores and minerals for more specific recipes. Limestone and Carbon with more to come.

-Class Exclusives are now EXCLUSIVE and have been removed from loot (High Value Weapons)

-No more single repair kit for every item. All weapons and tools have their OWN repair kits (Gun Repair Kit, Blades Repair Kit etc) each made with different materials that make sense for the items)

-Gun Parts return from scrapping parts and can be used to repair guns

-Beehives you can craft and harvest for honeycomb and wax

-Consolidated Advanced Forge and Blacksmiths Station. The new Blacksmiths Forge is a beast and can make all metals and advanced recipes the AF and BS used to make.

-Animals have a chance to drop Infected Meat. This meat can be "cured" through a process to become edible again.

-Reworked Survival Class now feels like Survival. Exclusive Stone Hammer for Survival that acts as a basic wrench and repair tool you can craft but does not harvest as much as a wrench. Great starting tool.

-Stone Knife for Survival Class that gives more harvest than a bone shiv

-Rain Collectors and Chicken Coops are now unlocked immediately for Survival Class but wont be easy to craft.

-New Carpenter's Bench replaces Wood Chipper. All wood items are made in it. Frames are still craftable on inventory.

-Trioxin is now Medical Class Exclusive but can be unlocked at Player Level 80 now.

-New zombies that can turn on each other and assist you but will STILL attack you. Their block damage is higher than normal zombies so don't watch for too long!

-The Pig....is STILL a bastard.

-Rebalanced Archery Perks and Damage

-Gun Classes will now have the opportunity to be rewarded the Bullet Crafting Schematic after they complete their first quest.

-All new The Ultimate Survivor Quest that you read when you enter the game. It is a journey for unlocking ALL classes and will reward you handsomely for completing it.

-New Encumbrance system thanks to the genius of Sphereii. Items will now have a weigh value. There are 4 tiers of Encumbrance. Each tier as you fill your bag will slow you down and drain your stamina.

-New reworked Infection and Rest Buff System

-Car Alarms can now be triggered randomly and will alert nearby zombies to your presence.

-New Lockpicking Skill. Safes now have much stronger health. You will need to become an expert Lockpick to unlock them. You start by unlocking doors and chests and as your skill grows you can craft Picks that can easily open safes. But you will need to find a special Drill to crack these safes first.

-Rebalanced Loot (Crowbars, Wrenches and some schematics will now have more chances to appear in loot)

-Over 15 new POIs so far and growing, some super rare, others more common. Some made just for RH. Special Hive versions of Traders and Magoli POIs! You wont know what you got until you are inside one :O

-Some new fruits and food prep items. Unfortunately no fruit trees as we are absolutely OUT of IDs but promise when 17 RH happens we WILL have more model space to work with

-NEW Blacksmiths Forge combines the Advanced Forge and Blacksmith Station into one powerful station.

-Hollow Point Rounds, with appropriate tips make their return for all guns

-Incendiary Ammo Makes its return!

-Bullet Casings are now round specific to add to realism of bullet crafting.

Images and Video

Doors and double doors. There is even a "Mining Door" that can lay flat thats a double door for those who want to make a wider mining entrance.

Consolidated Stations that make sense to reduce clutter including the Appliance Station and new Blacksmiths Forge

Roaming "Bandits" but not the bandits you are used to. Prisoners and other real world models.

More themed boxes for those of us that love to use these. I AM taking suggestions for new themes to add to the game so we can cover all the bases


The New Flamethrower. Still needs major tweaks and a new model


Tins Tweaked Ghouls surprising one of our testers during testing


Hive POIs. This is an exciting new feature we ar working on. They are vanilla poi buildings, look just like normal ones BUT contain nasty surprises. Most vanilla buildings are getting a set of these. They will be rare but they will be mixed in with their vanilla counterparts to always keep you on your toes. Most zombies in it can be killed in one or two hits, BUT their numbers are what can be devestating. There will be a box in each one somewhere with great loot in them.


A look at an early version of the mining door.

Staty tuned for more news and previews and a HUGE thank you to all of those who have supported us. Without you guys and girls we wouldnt be here today and we are humbled by all the love we are getting from everyone.

Patch 3.1.4 Released

JaxTeller718 a posted Apr 24, 18

3.1.4 has been released and is on the launcher. Bluefang has the updated files as well.

-Added Wood Pillar 50 upgrades to recipes

-Fixed Advanced Forge Quest asking for 5 pipes when 6 are needed

-Fixed Description on Metal Siding

-Recipe of Shock Trap now yields 5

-Zombie Bear No Longer Attacks Zombies Out of Professional Courtesy

-All fridges now cool drinks

-Changed weight of WoodHard Mass to 10 from 36

-Changed weight of Wood Medium Mass to 5 from 36

-Train Cars no longer destroy into itself.

-Added canned food to shamway loot

-Fixed hops plant when harvested with hoe giving back potato seeds

-Scrap Iron Blocks that can be Crafted Increased to 30 each to make the wood upgrade path more cost efficient

-Scrap Iron Frames increased to 20 scrap iron

-Buckets can now be filled in wells

-Added Wood Pyramid Recipe

-Fully edited Progression,Quest and Localization files for German Translations

-Changed Rare Book to prob 0.2

-Dirt and Grass fall traps Hay Trap requirement removed and replaced by dirt fragments

-Increased chance of 5-7 drops

-Added Colt Python to Rare Guns Loot

-Increased Damage done by Colt Python

-Added Wood Counter 2 and 3

-Added Storage Shed to Advanced Workbench

-Fixed some descriptions

-Removed Snowberry Juice from Stoves

-Added Volume to LSAT

-Fishing Rod now Stacks to 1

-Bread Stove Recipe now requires 1 Dough

-Tree Growth times lowered from 420 to 360

-Increased Crowbar Chance Slightly

-Added Pan, Crucible and Tenderizer to Traders

-Adjusted some loot for junk food and seeds.

-Added Poured Concrete Stairs 50

-Added Redone RE Mansion

-All junk food now will reduce wellness by 0.01 (candy bars, soda, chips)

-Fixed Adhesive and Fire Traps

-Fixed improper loot list when breaking open a Secure Storage Chest

-Added Dancapos fixed Prison

-Fixed Spawning of Sinder and Dex houses (requires unexplored area)

-Painkillers now remove 0.1 wellness when taken and only remove 5 Hydration

-Adjusted Wellness and Hydration on serveral food items for better balance and to combat exploits

-Fixed Streamer Versions not having the corrected Zombie Hitbox Models

-Adjusted Boomstick and Reggie Special Damage

-Removed Class Only Stations from Traders

This hotfix does NOT require any restarts or wipes and will not break anything in your game. It is recommended to upgrade to this patch. We will no longer accept any bugs or questions on previous versions. The current version is the most stable version. Bluefang has the current version already so everything is set to go.

3.1.2 Hotfix Released

JaxTeller718 a posted Apr 10, 18

**Patch 3.1.2 Release Patch Notes Release Date 04/10/2018**

-Removed Corporate Secrets Items that did not belong in the loot list.

-Added fix for Reggie Special Quest

-Added back Hidden Junction Block for better wiring

-Set a time craft on Reggie Special

-Increased food and water values SLIGHTLY on corn on the cob and boiled egg since they consume a water bottle to make

-Made bullet crafting ingredients sellable again

-Fixed Flour Icon

-Fixed Missing Icons for all Extended and Scoped Guns

-Fixed Iron Bow to Crossbow wording in Crossbow Quest

-All Temporary Storage can now be picked up by destroying it again.

-Added Poncho to Animal Hide Perk Description

-Added Gas Can recipe from Oil Barrel to Oil Refinery

-Added Bundle Size limit to raw diamonds

**Patch 3.1.1 Release Patch Notes Release Date 04/7/2018**

-Added Sell Value back to all guns

-Reduced Pistol Sell Price

-Lowered Gamestage Multiplier

-Added More German Translation

-Removed Unneeded Commas from Blocks.xml

-Slightly raised Stamina Drain on Pitchfork.

This hotfix does NOT require any restarts or wipes and will not break anything in your game. It is recommended to upgrade to this because of the gamestage fix. Gamestages were going up punishingly fast for players who had zero deaths.

3.1 has now Officially released. 3.0 can still be found in the Launcher. Bluefang has received all of the updated files. Wipe and reinstall EVERYTHING if you wish to upgrade. 3.0 saves will NOT work with 3.1.

NOW the true playing experience can begin. We humbly apologize for all the issues we have had, and also thank you for your patience.

**Patch 3.1 Patch Notes Release Date 04/5/2018**

-Removed 2 Load Heavy POIs from the Mixer to accommodate servers and lower end systems

-Fixed Blunt Class Perk from saying 4 to 3 levels

-Cold drinks can now be warmed in microwave

-Localization for drinks fixed

-Localization-Quest updated with new opening text

-Updated lockpick description

-Fixed all Progression descriptions for classes

-Fixed Jerky Description

-You can no longer get a Class Paper from destroying a Kit

-More German Translations

-Farmer Weapons Dropped to 200

-Farmer Ammo dropped to 100

-Farmer now gets 2 repair kits and 3 forged iron

-Class Crates will no longer destroy into a class crate

-Removed burning effect when walking on open station flames (was causing glitches that would set you on fire)

-Added Weight of 1 to both nails

-Added spring and cloth to wrench as repair items

-Increased Probability of Resident Evil Mansion

-Fixed models for Kukri Variants Not Showing

-Fixed Tailor Station Model

-Increased Class KP Cost to 300 Points

-Class Papers and Class Selection had its exploits removed

-Fixed multiple Localizations

-Removed Crows from the sleeper spawn list.

-Removed multiple large POIs like the Hospital, the Hotel, The 2 gas stations, nepa, apartments, bridgeside.

-Removed Wolf Dens from Biomes

-Changed all attack tasks for animals to match timid or hostile

-Rearranged several POIs into different groups for better spawning

-Removed All Bandits and Bandit POIs

-Removed Shark From Entity Classes

-Removed Bandit POIs

-Fixed Fishing Pole Recipe

-Removed All Bandit Weapons

-Removed Windmill

-Lowered XP on Shotguns

-Lowered Chance of Crowbar

-Increased Probabilities on Sink Tools

-Decreased Probabilities on Household Quest Items

-Increased Probailities on Household Quests

-Fishing Rod Schematic Added to Survival Class

-Rest Added to Mattress

-Localization Fixes

-Made terrain slighlty hilly (Cuts down on large cities)

-Removed Movement collision from Yucca and Aloe

-Lowered Temporary Storage to 4x3

-Added Metal Trussing Sheet

-Fixed Steel Chansaw Volume Recipe

-Removed Yucca from Blender out of fear of voodoo shenanigans

-Fixed Reload on Benelli

-Reverted Treasure and APache Chests back to vanilla model (causing world gen issues)

-Fixed loot list for Storage chest found in the world.

-Greatly reduced chances of Radiated Screamers Spawning

-Added proper formatting to Localization-Quests thanks to Scomar

-Added more German Translations thanks to Scomar

-Reduced pig health (oink oink)

-Fixed tagging on Animals so they wont throw Alloc Errors

-Added a fix by Sphereii to Animations.css that fixes custom animals not taking damage on Spikes and crashing servers (major thank you to him for this)

-Removed Curious Geroge and other silly zombies who gave way too much loot.

-Removed vehicle collision from smal cacti

-Replaced all Ravenhearst edited POI names with our tag. Also replaced all named pois with the new tagged ones

-Added all of dancapos fixed POIs to the folder, but did not add back the pois with the assumed sleeper issues

-Added all armor perks to clothing in Progression

-Increased rate of stamina gain on Sleeping Bag (Instead of 1 every 5 seconds it is now 1 every 10 seconds to prevent exploit)

-Fixed Fire Spike downgrading into a steel spike in backpack but NOT destroying.

-Added weight to main clothing for scrapping the dyed clothing

-Fixed Adhesive Spike Trap being upgradeable to wood spike by accident.

-Clarified that Advanced Farming is needed to craft seeds.

-Removed material from scrap nails and changed it to organic to combat iron exploit

-Radiation Suit rebalanced. Now you wont die if you have FULLY REPAIRED Hazmat clothing. The suit WILL take damage over time so you need to repair it every now and then or it will lose radiation protection. You can check your radiation protection level in the Character screen and on each piece of clothing.

-Binoculars Icon Fixed

-Oil recipes and description changed

-Removed Medieval Tower from towns

-Added Reggie Special to Shotgun Exclusive

-Added Quest for Reggie Shotgun

-Added Galil and HK to Rifles Schematic

-Added Vintorez to Rifle Exclusive

-Added multiple new schematics for deco items

-Added a few more food recipes to various cookbooks

-All craftable items are no longer able to be sold to trader (may be adjusted a bit in future updates)

-Added more German Translations thanks to Scomar

-Fixed Extended Magazine Icons

-Added Biker Lady to Biker Group.

-Cleaned up Items.xml numbering

-Added fixed mcDowells and Manor Household

-Moved Carrot Cake to Cookbooks

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