Login or Register
Online users (0)
No users online.
Shoutbox
Awesome! Can't wait to play it. Thanks for v4.3
Germany is on the run , th Jax & Team .
Belgium also :)
Germany is waiting
We are looking at early July for Patch 4
Hit Counter
Today: 34 Unique Hits: 13,633
News

4.3.1 Error Warning

JaxTeller718 a posted Sun at 20:20

After the latest update 4.3.1 there is a major bug that will wipe your quest log. If you have completed or are on the Tailor Station quest in the armor line, this update will completely wipe your quest log, including treasure maps. You will not lose rewards but your log will be reset.

If you have NOT completed the tailor station quest then you will not see this bug. This is due to a change in glue requirements for one step of the armor quest.

if you have not gone past the place tailor station step then you can update with no issues. if have already placed the station in that questline the log will reset.
its the next quest that has the issue in armor

you can give yourself quests by using "givequest quest_BasicSurvival2" in the console by pressing f1. you can find the quest names by going into quests.xml and using the quest id in the command console

For custom quests you may have to use all lowercase letters, i think there is a bug. so instead of quest_WeaponBows09 you would try quest_weaponbows09

Obviously this is not what I intended with this patch. No words can explain how disappointed I am that this has happened. My team is pretty beat up over this, but this is 100 percent on me. I should have known better. When updating please take into account this huge bug. Fixing it at this point could result in more damage done. If you are on the armor quest consider this patch a wipe. It was never the intention.

I have ceased any work on the mod until 17. I will not change any more or update any more files. Again I apologize for this ridiculous error on my part.

Patch 4.3.1 Released

JaxTeller718 a posted Sep 16, 18

Patch has been released!

**Patch ** 4.3.1 **Release Date ** Week of 9/16/2018 No Wipes Needed


**Ravenhearst**

-Several spelling and Localization Fixes

-Im Galil should now accept the proper parts to assemble

-Trail Mix added to Ingredients Category

-Increased loot chances of Hacksaw in Garage Boxes and Worker Zombies

-Increased Chance for Station Tools in Worker Zombies

-Lockpick Kits will now use all Lockpicks that came in the tier before it. For example, Level 3 Lockpick Kit will use level 1-3 Lockpicks so you no longer need to carry BOTH Lockpicks and Lockpick Kits

-5 Bones now needed for Bone Powder instead of 10

-Trees will now have a 50 percent chance to drop a SECOND seed

-Tree growing times reduced from 360 a stage to 240 a stage

-Lettuce will now have a rare chance to spawn in forests (can only be seen with a world wipe)

-Increased amounts of Plastic Bottles that can drop in loot

-Farmer Class will now receive a Mortar and Pestle when they open their kit in the event they are not high enough level to unlock the M and P Skill

-Fixed glue being in the improper place during Armor Questline

-Removed repair capability from Jerky so it no longer shows Entity Damage

-Lowered probability for destroyed traders in cities and raised chances of working traders. This change will only be seen on new maps or areas that have not yet been uncovered.

-Removed all terrain movement speeds. Road buffs remain unchanged and are still present. This was interfering with minibike speeds.

-Drilling Times on safes have been doubled. Previously they were too easy to open.

Extra slots removed from stations tools and outputs on benches and forges. You will need to remove any tools or items in outputs to prevent loss of tools before updating.

-Even larger rare Apocalyptic City for you to sacrifice your soul in

-Decreased size of some UMA textures should help with loading time.

**Hell On Earth**


-Removed 2 sets of Herd spawning for performance increases

-Lowered chance of Night Terror spawns to increase some performance.

v4.3.1 News

JaxTeller718 a posted Sep 14, 18

We will be releasing Patch 4.3.1 this weekend. This patch includes an exploit fix for forges and benches. We are removing the 4th tools slots from all stations and also the extra output slota from the forge and extra slots in the benches. Please remove your tools and items from these slots ASAP to avoid loss of them. Once we update those slots will be gone and any itmes in those slots will be erased. This is your only warning about this.

Notes Preview

**Patch ** 4.3.1 **Expected Release Date ** Week of 9/10/2018


**Ravenhearst**

-Several spelling and Localization Fixes

-Im Galil should now accept the proper parts to assemble

-Trail Mix added to Ingredients Category

-Increased loot chances of Hacksaw in Garage Boxes and Worker Zombies

-Increased Chance for Station Tools in Worker Zombies

-Lockpick Kits will now use all Lockpicks that came in the tier before it. For example, Level 3 Lockpick Kit will use level 1-3 Lockpicks so you no longer need to carry BOTH Lockpicks and Lockpick Kits

-5 Bones now needed for Bone Powder instead of 10

-Trees will now have a 50 percent chance to drop a SECOND seed

-Tree growing times reduced from 360 a stage to 240 a stage

-Lettuce will now have a rare chance to spawn in forests (can only be seen with a world wipe)

-Increased amounts of Plastic Bottles that can drop in loot

-Farmer Class will now receive a Mortar and Pestle when they open their kit in the event they are not high enough level to unlock the M and P Skill

-Fixed glue being in the improper place during Armor Questline

-Removed repair capability from Jerky so it no longer shows Entity Damage

-Lowered probability for destroyed traders in cities and raised chances of working traders. This change will only be seen on new maps or areas that have not yet been uncovered.

-Removed all terrain movement speeds. Road buffs remain unchanged and are still present. This was interfering with minibike speeds.

-Drilling Times on safes have been doubled. Previously they were too easy to open.

Extra slots removed from stations tools and outputs on benches and forges. You will need to remove any tools or items in outputs to prevent loss of tools before updating. After updating these slots will be gone.


**Hell On Earth**


-Removed 2 sets of Herd spawning for performance increases

-Lowered chance of Night Terror spawns to increase some performance.

The final form of Ravenhearst has taken flight! We will see everyone in 17!

We are proud to announce our final version of Ravenhearst for A16 Patch 4.3. There are a lot of changes and additions so read up below and head to our Discord for install instructions, guides and much more. We thank everyone for their amazing support and look forward to what 17 has to bring to Ravenhearst.



-Apocalyptic City Added. Rare spawning city designed for skilled and higher levelled players. Original versions of high loot POIs, Hive houses, and exclusive NEW Massive POIs line this city which is marked by the now abandoned skyscraper HQ of the Makasin Cartel. Low level and undergeared players should not dare try to infiltrate this city that was Ground Zero for the Apocalypse

-Casual Version Added to Extra Files Folder. It features reduced timers on all growing blocks, reduced zombie spawns, less XP required to level, stone starting tools given during opening quest, stone axe and stone pickaxe no longer break when degrading, a second support class selection at the end of Advanced Survival questline, mixer with more cities and other balances to help players who have difficulty with the normal Ravenhearst experience.

World

-Added 14 Day Versions alongside the 7 and 21 Day versions. 14 Days is now the recommended version to play for Ravenhearst.

-Makabriel's New RWGMixer with more towns and cities and better chances at traders. More POI variety mixture.

-Random Gen streets in cities are now slightly smaller and narrower to increase tension


Mechanics

-5 points per level now for levelling

-Encumbrance removed until it can be properly balanced

-Food will now drop to 25 on death

-Wellness will now drop no lower than 60

-You should only need one of each type of infection cure to cure infection. the difference is in the time it takes to cure it.

-Added lockpickable 2nd house door


Classes

-Medics now receive access to Medicinal Cream and Medicinal Bandages. Cream is made with 2 aloe plants, Bandages are first aid bandages made with Cream that offer more healing than a normal bandage.

-Fixed Medic Quest Requirements being inaccurate

-Archery now gets Iron Bow perk Unlocked on Start and the Compound Bow Schem

-Stone Knife removed from Survivalist and unlocked for all to make.

Skills

-Removed Stone Bolts from Archery Exclusive. Everyone can make them now.


Loot

-Stone Hammer can now be used along with Crowbars and Hammers to pry boards and boxes open

-Added gun parts back in as findable loot in all places you can find guns. Military Guns can yield Military Parts, Rad Zone Guns can yield Rad Zone Parts. Also added gun parts to places that previously had NO gun loot.

-Increased Probability of guns in all safes and Messiah

-Shelves now give back 1 guaranteed piece of loot instead of 2

-Safes have been rebalanced. Now Wall Safes Take One Drill Bit and 20 hits, Gun Safes Take 2 Drill Bits and 30 hits and Rad Zone Safes take 3 Drill Bits and 40 hits. This was done to increase Tension.

-Reduced birds nests in the world

-Lowered amount of logs you get from trees but also reduced the tress health to match

-Removed useless and unneeded loot from rad zone

-Removed no longer used loot lists (Rejoice Dan)

-Schematic 4 Page loot chance added to Supply Drops and Hive Treasure

-Changed how probabilities work for books

-Split Rare, Common, Schematic Page and Skill Books into individual groups for book loot and increased chances at each so book loot should be more varied now.

-Increased Chance of seed drops in cupboards

-Compound Bow Schematic Re-Added, as well as parts for it. All parts have been re-added to loot as well as the schematic.


Crafting/Blocks

-All building blocks now break into the block before it. No more tiers. You still start at wood frame and stainless steel breaks to reinforced concrete

-Reinforced Scrap to Flag now costs 5 cobblestone. Cobblestone to Bricks now costs 8 bricks.

-Microwaves, coffeemakers and blenders make their return as findable loot. Each work as a station and can then be crafted along with wood and forged iron to make the Appliance Table for an all in one station. They can be picked up when found by destroying them.

-Light Pole Tops now give back guaranteed steel

-Added full build line for Wood Plate Centered

-Bags now break down into one of 3 models instead of 6 to save block ids

-Added Large Garbage Bag, craftable from 3 normal trash bags that offers larger storage than a normal trash bag and saves space

-Mechanical Gate Health Raised to 10000HP

-All Juices now take the same time to craft

-Centered Ammo Table Model

-Lowered amount of rich ores that are harvested

-Lowered value on ores

-Carbon weight raised to 3

-1 piece of carbon yield added to all stone

-Iron, Concrete and Stone SI now match up exactly

-BBQ Grills can now spawn in yards of houses


Recipes

-Drill Bit recipe now yields 3 bits to match the rebalanced safes

-Goldenrod Tea has been added to the tea cookbook

-All wellness giving drinks have had their hydration raised


Quests

-Fixed Medic Quest herbal antibiotics recipe needing 25 Chrysanthemum Plant

-Lowered Blunt, Bow and Blade Step 1 zombie kill quest from 50 to 15

-Removed unneeded craft Iron Bow step

-Removed Wooden Spear Quest for Starting Quests (RIP spear)

-Reduced schematic pages needed from 8 to 4

Zombies

-Completely Removed Prisoners

-Set zombie spawns back to 4.1 numbers

-Night Terrors now have a very rare chance to spawn in forests and desert and plains

-Normal zeds have been added in low probabilities to Hive houses

-Removed no longer used zombies from Creative

-Reduced Block Damage on Utility Workers

-Lowered Herd Health Slightly

-Less "crackhead" zombie walks in walk randomizer

-Height variation in zombies lessened


Additional Last Minute Notes

-Changed how Ultimate Survivor works. Now you must complete 1 Ranged, 1 Melee and 4 Support classes in FULL. Each time you complete a quest line you will receive a quest to read that will give you a point towards unlocking the Ultimate Survivor. If you do not need the paper you get it can be scrapped for KP.

-Cook is now way more attractive. Cooks get the tea book, the stews book and a food prep table as they quest. Their quests have also been padded out a bit to make them less bland.

-Pitchfork removed from Blades questing

-Food Prep Step removed from normal questing and added to Cook

-Pitchfork Damage Increased

-Spear Damage Increased

4.2 Hotfix Update

JaxTeller718 a posted Aug 4, 18

Experimental Delay got you feeling blue? Now's the perfect time to retry Ravenhearst! Lots of QoL fixes suggested by you the community. Now available on the Launcher.

Patch 4.2 Release 


-Lowered limestone from 12 to 9 per block

-Increased Hive Xp from 55 xp per kill to 95 xp per kill

-Prisoner Health Lowered A Bit

-Compound Bow Description Updated to reflect the arrows it uses

-Fixed Blade Smith description

-Our Vehicle models now have proper placement boxes and decoration radiuses (may cut down on clipped vehicles)

-Lowered Item Weight by 1 on all building materials

-Decreased Respawn time of some zombie groups from 0.4 to 1

-Decreased respawn time for Night Terrors from every Night to every 5 Nights

-Deceased Hive Group from 3 groups per day to 2

-Removed Herd from Snow

-Decreased Workbench perk from 10 to 5

-Craft time of Advanced Workbench Reduced

-Fishing Rod removed from Advanced Workbench

-Forged Iron now requires the same amount in both Forges

-Stone Grinder removed from Adv Workbench as a Craft

-Fixed 2nd stage of Rifle Quest needing 200 zombies

-Removed Night Terror Spawn from Pine Forest (Shouldn't be in forests)

-Reduced chances of Terror Spawns in Desert, Snow and Plains Biomes

-No More Empty Bookcases

TarRatt Any word on fixing Cement Quest 4 of 4? After completing 200 dry cement counter resets to a random number. Unable to com...
MapX   registered to Ravenhearst
JoseMose   registered to Ravenhearst
JaxTeller718   published 4.3.1 Error Warning on News
JaxTeller718   published Patch 4.3.1 Released on News
JaxTeller718   published v4.3.1 News on News
jakeVTI   registered to Ravenhearst
JaxTeller718   published v4.3 Has Been Released! on News
TarRatt   registered to Ravenhearst
Roughgalaxy   registered to Ravenhearst
JaxTeller718   uploaded 2 images to Reviews
Liked this
View more posts...
NoticeNotices